Thursday, February 13, 2020
PACT analysis and prototype design for an interactive system Essay
PACT analysis and prototype design for an interactive system - Essay Example Also, the other people involved in the project are obviously going to be the users of the interface that will be developed in order to visualise what is being renovated. What is interesting is that the various stages of renovation can be accessed at various points of the program that is to be developed. This will allow users to be able to work from a blueprint and be able to assemble, by themselves, the Windsor Castleââ¬âat various stages of its development. The age range for this project would probably be starting at age 12 and range to 90+. Their means to do a lot would be limited with this program. Language should not be a major issue with the people involved in assembling the project (the users). (219 words) Activities. The activity that users actually do now is probably something like assembling one single hologram puzzle in which the image of the Windsor Castle is projected into the air. The special characteristics that this activity possesses is that users get to be intera ctive with the pieces as manipulatables, are able to assemble one version of the castle, and can see a finished productââ¬âa hologram of the Windsor Castle itself (but one version only). There is not much that can be done to eliminate repetition except to somehow eliminate the need to use pieces to tack onto the existing puzzle. In order to make the activity more fun, it might be nice to construct a computerized virtual model of Windsor Castle, and have this software be able to construct different models of the castle based on the time period in which the castle is being built. The activities that the new design will support will include as many different versions of the castle whereby the entire castle would be rebuilt, as well as the ability to walk through all the different rooms of the castleââ¬âmajor rooms only. (189 words) Context of use. The features of the current context are very rudimentary. Ideally, the environment in which the software is used would be leisurely and quiet. The system would need some level of training in order to use it, whereas the current puzzle game would require little to no training. Physical puzzles can be solved together with more than one person, while the prototype that would eventually be the product would probably only have room for one user at a time. The ecological acceptability of the design would be helpful in that it would use energy, i.e., power to run the computer. If one wanted to use a diamond to project holographic images, that would not be legally acceptable, especially considering that there are a lot of blood diamonds circulating. Whereas, with a puzzle, one is probably going to have to sacrifice trees to make the paper to make the puzzle pieces. Socially, a computer program is acceptable as a means of learning information. The legal problems that might be presented in demonstrating a building that might have copyrights associated with its image would have to be taken up with the proper authorities wi thin and without the monarchy of Britain. (197 words) Current Technology. The technology used now is computer software. However, a piece of computer software which would be able to project a hologram off of the screen would be quite novel. The problems with current holographical software regarding a virtual reality program is that the equipment to produce images using such a product is expensive, not to mention expensive to the
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